Kad Ták-ankge (/tə˞k/ /aŋˈge/ [deliberate] [bastard]) is a subtropical Large City located in the Ghotimunrī̄k Principality of the Kaigi.
The name Kad Ták-ankge is derived from the Goblin language, as Kad Ták-ankge was founded by Gilêbel, who was culturaly Gnoll.
Climate
Kad Ták-ankge has a yearly average temperature of 3°C (37°F), with its average temperature during the summer being a freezing 0°C (32°F) and its average temperature during the winter being a cold 6°C (42°F). Kad Ták-ankge receives an average of 204 cm/y (80 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Kad Ták-ankge covers an area of nearly 95 km2 (38 mi2), and an average elevation of 2516 m (8254 ft) above sea level.
Overview
Kad Ták-ankge was founded durring the early 11th century, by Gilêbel. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Gilêbel.
Kad Ták-ankge was built using the conventions of Gnoll durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Kad Ták-ankge is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Kad Ták-ankge is buildings are built arround a single restrictive packed earth mainstreet which forms a counterclockwise spiral to give the city a over all circular shape. The city sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Kad Ták-ankge's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the city's walls were not designed with defence in mind but rather lending the town a certain air with visitors. Kad Ták-ankge's boondoggle-of-a-fortified wall has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.
A look around Kad Ták-ankge gives you a feeling of distrust and paranoia. Also greed. The locals seem to be very much into scholastic pursuits, based on the hushed, murmured conversations you hear at least. Everyone in Kad Ták-ankge acts like they have discovered something wondrous, and are worried they will endure some horrible fate so another can take what they’ve discovered for themselves.
Civic Infrastructure
Kad Ták-ankge possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Kad Ták-ankge has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Kad Ták-ankge has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad Ták-ankge. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad Ták-ankge's parks.
Kad Ták-ankge has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad Ták-ankge.
Kad Ták-ankge has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Kad Ták-ankge has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Kad Ták-ankge has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Kad Ták-ankge has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Kad Ták-ankge has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kad Ták-ankge has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kad Ták-ankge has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad Ták-ankge's public wards, blessings, and other arcane systems.
Kad Ták-ankge has an Scientific Academy which provides higher education in the natural sciences.
Kad Ták-ankge possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kad Ták-ankge's grid is powered by an arcane means.
Kad Ták-ankge possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Kad Ták-ankge has a first rate hospital which caters to anyone in need of long term medical care.
Kad Ták-ankge has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Kad Ták-ankge has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad Ták-ankge's natural decorations nor waterways.
Kad Ták-ankge has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Kad Ták-ankge has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Kad Ták-ankge has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Kad Ták-ankge's mayor's house was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.
Due to the actions of local Kami, winter is short in Kad Ták-ankge.
The Devil Dog near Kad Ták-ankge are known to be almost tame, such that they can be put to domestic use.
Kad Ták-ankge's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves square dance to channel Charm energies of tier 1 via recitation of poetic epics.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 40
Farmers: 66
Farm Laborer: 132
Hunters: 86
Milk Maids: 60
Ranchers: 29
Ranch Hands: 63
Shepherds: 54
Farmland: 89842 m2
Cattle and Similar Creatures: 5629
Poultry: 67551
Swine: 4503
Sheep: 225
Goats: 45
Horses, Mounts, and Beasts of Burden: 2251
Craftsmen
Arms and Toolmakers: 45
Blacksmiths: 51
Bookbinders: 28
Buckle-makers: 30
Cabinetmakers: 52
Candlemakers: 75
Carpenters: 69
Clothmakers: 64
Coach and Harness Makers: 25
Coopers: 54
Copper, Brass, Tin, Zinc, and Lead Workers: 32
Copyists: 22
Cutlers: 19
Fabricworkers: 56
Farrier: 145
Furriers: 14
Glassworkers: 70
Gunsmiths: 47
Harness-Makers: 21
Hatters: 43
Hosiery Workers: 15
Jewelers: 25
Leatherwrights: 56
Locksmiths: 22
Matchstick makers: 34
Musical Instrument Makers: 33
Painters, Structures and Fixtures: 28
Paper Workers: 33
Plasterers: 30
Pursemakers: 38
Roofers: 23
Ropemakers: 22
Rugmakers: 21
Saddlers: 44
Scabbardmakers: 51
Scalemakers: 23
Scientific, Surgical, and Optical Instrument Makers: 14
Sculptors, Structures and Fixtures: 22
Shoemakers: 22
Soap and Tallow Workers: 79
Tailors: 136
Tanners: 28
Upholsterers: 34
Watchmakers: 30
Weavers: 68
Whitesmiths: 18
Merchants
Adventuring Goods Retellers: 15
Arcana Sellers: 15
Beer-Sellers: 30
Booksellers: 35
Butchers: 60
Chandlers: 56
Chicken Butchers: 63
Entrepreneurs: 22
Fine Clothiers: 59
Fishmongers: 64
Florists: 14
Potion Sellers: 40
Resellers: 107
Spice Merchants: 30
Wine-sellers: 41
Wheelwright: 36
Woodsellers: 21
Service workers
Bakers: 140
Barbers: 100
Coachmen: 33
Cooks: 90
Doctors: 47
Gamekeepers: 34
Grooms: 19
Hairdressers: 80
Healers: 65
Housekeepers: 66
Housemaids: 118
House Stewards: 70
Inns: 21
Laundry maids: 42
Maidservants: 86
Nursery Maids: 40
Pastrycooks: 90
Restaurateur: 97
Tavern Keepers: 90
Specialized Laborer
Ashworkers: 31
Bleachers: 20
Chemical Workers: 12
Coal Heavers: 43
In-Town Couriers: 52
Long Haul Couriers: 53
Dockyard Workers: 46
Gas Workers: 11
Hay Merchants: 19
Leech Collectors: 60
Millers: 45
Miners: 45
Oilmen and Polishers: 35
Postmen: 53
Pure Finder: 29
Skinners: 75
Sugar Refiners: 12
Tosher: 35
Warehousemen: 77
Watercarriers: 45
Watermen, Bargemen, etc.: 70
Skilled Laborers
Accountants: 28
Alchemist: 34
Clerk: 45
Dentists: 22
Educators: 57
Engineers: 32
Gardeners: 23
Mages: 16
Plumbers: 24
Pharmacist: 26
Professors: 9
Scientists: 16
Wizards: 9
Civil Servants
Adventurers: 21
Bankers: 33
Civil Clerks: 52
Civic Iudex: 26
Consultants: 14
Exorcist: 50
Fixers: 27
Kami Clerk: 46
Landlords: 41
Lawyers: 27
Legend Keepers: 38
Militia Officers: 150
Monks, Monastic: 66
Monks, Civic: 66
Historian, Oral: 51
Historian, Textual: 26
Policemen, Sheriffs, etc.: 54
Priests: 83
Rangers: 28
Rat Catchers: 35
Scholars: 35
Spiritualist: 44
Slayers: 12
Storytellers: 91
Military Officers: 86
Cottage Industries
Brewers: 64
Comfort Services: 80
Enchanters: 24
Herbalists: 24
Jaminators: 75
Needleworkers: 72
Potters: 38
Preserve Makers: 70
Quilters: 34
Seamsters: 140
Spinners: 68
Tinker: 25
Weaver: 64
Artists
Actors: 24
Architects: 8
Bards: 35
Costumers: 13
Dancers: 26
Drafters: 14
Engravers: 18
Fine Furniture Carpenters: 10
Glaziers: 24
Inlayers: 22
Musicians: 75
Painters, Art: 11
Playwrights: 24
Sculptors, Art: 19
Wood Carvers: 72
Writers: 72
Produce Industries
Butter Churners: 72
Canners: 75
Cheesmakers: 72
Ice Merchants: 10
Millers: 46
Picklers: 37
Smokers: 28
Stockmakers: 24
Tobacconists: 35
Tallowmakers: 53
8545 of Kad Ták-ankge's population work within a Foundational Occupation.
490 work in Agriculture
1911 work as Craftsmen
708 work as Merchants
1328 work as Service Workers
868 work as General Laborers
341 work as Skilled Laborers
1202 work as Civil Servants
778 work in Cottage Industries
467 work as Artists
452 work in Produce Industries
13522 of Kad Ták-ankge's population do not work in a formal occupation, but do contribute to the local economy. 450 (2%) are noncontributers.
Points of Interest
Kad Ták-ankge produces something unique, a good or service that cannot be had anywhere else in the kingdom. This may be due to some unique resource found only there, or some carefully-guarded craft, or it may be a special service that can only be provided by the locals, who are somehow unique in their forms or abilities.
Kad Ták-ankge's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.